God of War 3 PS3

God of War III is a single player action game, exclusive to the PlayStation 3, and the final installment of the God of War trilogy. Containing signature and addictive God of War gameplay a combination of over-the-top action combat, exploration and puzzle-solving along with an engrossing mythologically inspired storyline and a selection of new weapons and a new weapons system, it is a fitting conclusion to the much praised God of War franchise.

  • True to the series roots, the four pillars of game play - brutal combat, intricate puzzles, exploration of awe-inspiring worlds, and a compelling story - all return.
  • God of War III is the epic conclusion to the Greek mythological trilogy, which will complete Kratos' story that began in the original title for the PlayStation 2.
  • New deadly weapons like the Cestus, powerful metal gauntlets with devastating strength, and other brutal instruments of war that open up ruthless new techniques.
  • The menacing creatures of Greek mythology can now be manipulated against their will, to cross chasms, inflict blind rage against enemies, reveal puzzles and secrets, and as tools of complete annihilation.
  • God of War III picks up exactly where God of War II left off Kratos must take his quest for vengeance to the very stronghold of the Zeus.
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£49.99
£21.99
  • Size: 32 x 20 (82 x 51 cm) Framed Canvas Art.
  • Printed on brilliant white canvas & then framed over 18 x 34mm stretcher bars.
  • Colour fade resistant for over 200 years.
  • All of our canvases are manufactured to order & are not mass produced.
  • The image continues around the framed so the picturer is borderless.

Average Customer Rating

  5 out of 5
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5 Responses to “God of War 3 PS3”
  1. Joseph Dowd says:

    Im the 100th reviewer + this games pretty good
    Rating:4 out of 5 stars
    Amazingly, it’s only been three years since God of War II shattered all preconceptions of what was possible on a then current-gen console. As anyone fortunate enough to get their hands on the still-unreleased-in-Europe God of War Collection will attest, it’s not only one of the finest games of the PlayStation 2 era, it still holds its own, both technically and creatively, against virtually every game released since.

    It’s no surprise then that Kratos’ PlayStation 3 outing isn’t just a good looking game, it’s an absolute technical powerhouse, single-handedly redefining what’s possible and – more importantly – what we should expect from gaming at this point in the current-gen lifecycle.

    Doubtless, you’ve heard first-hand accounts of God of War III’s breathtaking opening assault on Mount Olympus by now – a sequence which is worth the price of admission alone. In terms of impeccably choreographed action and astonishing sense of scale, it’s absolutely unparalleled. As the camera pitches recklessly skyward passed behemoth Titans clambering through the clouds, with the relentless cacophony and carnage of the impending apocalypse exploding around them, it’s absolutely spectacular.

    That all this action unfolds in real-time around Kratos while rarely yanking control away from the player is even stronger testament to the assured skill of Sony’s Santa Monica studio. For all the eye-watering pomp and bluster, God of War III is, above all else, a game that wants to be played rather than merely ingested. What follows in the proceeding eight or so hours is the absolute distillation of the God of War team’s enviable design prowess in one relentlessly lean package.

    For starters, the series’ core puzzling and combat components have been meticulously refined and restructured, offering an impeccably-paced experience that pushes onward with unstoppable momentum. Sitting somewhere between the original God of War’s action-heavy focus and its sequel’s more cerebral adventure-heavy elements, God of War III’s emphasis is very firmly on shuttling the player through the game with deliberate intensity.

    More than ever, the game plays out like a series of expertly-honed, rapid-fire set-pieces designed to challenge while never bringing the game to a complete, calamitous halt. While puzzling never takes a back seat to the action here, God of War II’s elaborate conundrums make way for smaller, self-contained head-scratchers, smart enough to deliver a satisfying denouement but never so overwrought as to outstay their welcome.

    It’s a similar story for the game’s combat too which, at first glance, doesn’t seem to have evolved in any meaningful away over the preceding three years. Leap back to God of War II though and the difference is enormous. Sony’s Santa Monica studio has tightened its fighting engine in a way that instantly ups the pace of encounters. While early stages in previous games featured deliberately-stunted action that bordered on the anaemic, Kratos feels like a vessel of pure destructive rage right from the start this time.

    Although God of War’s basic light/heavy/grab attack set-up remains the same, heavy attacks no longer feel like nominal power upgrades with tedious speed pay-offs. They’re faster and more obviously effective – from the off you’re able to string attack sequences together in much more natural ways, helped no end by an overhauled combo and animation system which delivers exponentially more visceral, fluid action.

    It’s a combat system that’s further enhanced by slightly subtler tweaks, such as enhanced grapple moves and new battering ram ability. Initially, these feel like superficial inclusions. However, as the game shifts focus from small-scale confrontations to near-overwhelming numbers of on-screen opponents, it’s clear how integral these additions are in contributing to the game’s all-pervasive sense of chaos. Magic too has had a radical overhaul, with each magic attack now directly tied to a piece of Kratos’ rapidly expanding arsenal. As weapons are augmented using orbs, so too is the power of a magical attack.

    That means weapon use and magic now take on a much more strategic role in combat, with an overhauled interface meaning mid-battle switching is simply a matter of tapping the d-pad. In turn, that’s enabled Sony’s Santa Monica studio to serve up a more diverse array of enemies than ever before – opponents that demand more than persistent belting with your default weapon if you’re going to bring them down.

    In previous God of War titles, it was all too easy to pick a weapon and stick with it till final credits. For this third outing however, Sony’s Santa Monica studio has made strides to remedy this. Most obviously, weapon-augmenting orbs are more plentiful and upgrades quotas are more lenient, meaning it’s much easier to beef up your arsenal to a point where you actually want to experiment with other weapons.

    What’s more, many weapons (and indeed secondary items) are integral to advancement. While each offers unique advantages in combat, they’re also prominently incorporated into level design, whether as means of circumventing otherwise impassable objects – from brambles to crystal walls – or even locating hidden items. The result is a far more cohesive experience, managing to overcome the stop-start pacing of previous series’ entries that resulted from only loosely integrated combat and puzzle mechanics.

    While all of that undoubtedly makes for an iteration that plays far better than its predecessors, there’s still the sense that the game is slave to its own heritage. Despite its myriad refinements and grander scale, it’s a game that doggedly sticks to a tried and tested formula, imbued with a familiar old-school sensibility that’s both reassuring and, in some ways, a little underwhelming.

    From that epic opening assault on Olympus to Kratos’ final, inevitable confrontation with Zeus, God of War III travels a singularly unwavering path to ultimate revenge and redemption, revisiting major characters and plot points with barely the faintest concession to series’ newcomers. It’s a climax that will delight series aficionados but might leave anyone not totally versed in God of War’s labyrinthine mythology feeling more than a little alienated.

    That said, even die-hard God of War fans are unlikely to welcome the return of some of the series’ more outdated traits, with ill-judged camera angles causing occasional headaches during platform segments and an increasingly predictable sense of pacing as the game wears on. For all its gloss, there are moments that betray a curious lack of polish too, with interactive objects still demanding that familiar awkward dance of precision before button prompts finally materialise, not to mention some bizarre collision issues, with Kratos becoming either permanently wedged or simply tumbling straight through the scenery. It’s rare, yes, but jarring in an otherwise exemplary technical package.

    Closing Comments

    Ultimately, what God of War III delivers isn’t a radical overhaul of a successful franchise. Entirely reasonably, it offers a mesmerisingly beautiful closing instalment that refines an established formula in precisely the way it needed to be. What’s more, that pretty face goes a long way in papering over the occasional cracks in an aging series. With a virtually unmatched fidelity in the game’s presentation, every single moment delivers a jolt of breathless wonder. It’s a relentless full-on forward charge of a game that masks its more familiar elements with awesome spectacle and a slavish dedication to ADD pacing. It’s dizzying in scale, exhausting in its momentum and repellent in its unparalleled brutality, yet there’s genuine emotion at its heart and a surprising poignancy to proceedings that lingers far longer than its bombastic action exterior might suggest. For all God of War III’s familiarity, it’s a game refined with such grace and skill, there’s no question that this is the absolute pinnacle of an already exhilarating series. Sure, it’s a smaller, leaner beast than its predecessors but, as it happens, one that packs an absolutely unforgettable punch.

  2. Ali Hussien Ahmed Essa says:

    the best action game ever made…
    Rating:5 out of 5 stars
    this game is by far the best action game ever made.

    you get non stop action from the early begining of the game until the game is over,moreover the game could be played over and over and still gonna be fun to play.

    some people may not be into this kind of action games but for me this was definatly the best game that i have ever played so far.

    in terms of graphics , they are super .boss fights are great.the game is playable after you finish it.nice overall playtime.and if you play god of war collection ( which i really think you should do ) , just befor god of war 3 you will feel like you have been playing 1 extremley fun game , where you will enjoy the new upgrades each game and the graphics enhancment , and a the overall soryline.

  3. Kristofer says:

    God of War is… somewhat… back
    Rating:4 out of 5 stars
    Being a God of War fan, there is little I can say AGAINST this great game… but I must. And the fact is God of War III is only this awesome action-packed, astonishing graphic, fantastic gameplay, massive level game IF you play Titan. If not, it becomes an easy, dull, short mediocrity.

    The heart-pounding action we all expect is there, but you have to accept the challenge to gain access. A worthy end to the Trilogy.

  4. Mr. Nikola Cebovic says:

    Amazing!
    Rating:5 out of 5 stars
    This game is better than a movie :D

    The scenario (spoilerless) is quite motivating to play, QTE during boss combat are madness.

    Well… everybody knows this game. This is one of the best on ps3

  5. sam milne says:

    god of war 3
    Rating:5 out of 5 stars
    ok this is what i think.

    graphics = i think the graphics are a good look and a nice step forward from the original two it has a nice affect on the game and like to change in the middle of the game when you have worked your way through

    gameplay = the gameplay is more brutal than ever in my opinion with the blood and gore that it dosent let you down and it has the affect when you are mad you would like to kill something . the game has a nice affect and fluent gameplay but a little bit fustrating like something does not go your way

    voice acting = the voice acting i think is remarkbly good it is fluent and has that feel of sadness and hatetred of when the charachter has changed feelings

    story = the story sets off from the others so it means if you havnt played the other then you might have to play the others to know the story . but the story in my eyes feels strong and dosnt seem to change like one enemy to the other i mean to stay plotted on one charachter.

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